Thursday, October 15, 2009
Prototype Presentations II
3A - Interactive web source for foreign student
- Play session, small floor plan of action figurines.
- Book source, “Show me how: 500 things you should know”
- Gerd Arntz iconography work conveys information with little details. Visual inspiration.
- Social acquisition article
- Interpersonal vs. intrapersonal
- Interpersonal: resolved quickly, thoughts/feelings linger
- Intrapersonal: conflict, embarrassment, reflective
- Brenda Laurel, developed toys for girls to create virtual playground.
- Possibly an iphone application
- “The New Media Reader” by Terry Winegrad, helped decide why to choose web based media vs paperback. Greater platform, global access to information.
- Ontology: nature of things and how they are organized
- Web interaction not intuitive. Web based scenario with clickable stackable speech bubbles (previous ones become dimmer and less important).
- Feedback/advice from user. “Advice” as opposed to “comments”
- Self moderates by voting system n advice by other users listing most agreed with at the top and least at the bottom.
- More interpersonal than intrapersonal
- Doesn’t address multiculturalism in certain countries.
- Dark colours, too impersonal/intimidating
3B Blog based community offering information for foreign student
- Breaking the ice with humour as effective way to learnand interact with awkward situations
- Boook source, “Slangman Guide to Street Speaking”, learnt more about what not to do.
- More user generated content
- Videos and pictures as opposed to pictograms
- Focused on specific information for specific foreign student
- Dynamic and modern
3C– Board game for foreign student
- Board game approach to facilitate learning through having fun
- Layout based on layout of an apartment
- Sociological and sociolinguistic research
- Importance of fun and games in breaking down real life structures
- Avoids going into the situation cold turkey
- Can improve interaction skills through “play” and practice
- If the product isn’t used anymore than the goal has been reached and can be passed on to another student or person looking to improve their interaction skills.
- Game allows for role switching of users
- Proactive
- Addresses possible confidence issues
- Good open endedness, can become an online game and different culture versions
3D – USB + flashcards for foreign student
- Interaction engagement
- Pictograms
- Portability
- Addresses parental engagement/non engagement of child\s abroad student life
- Postcards offered to send back home
- Element of humour in flash cards and pictograms
- Packaged in pizza box, humouristic approach to student life
- Book source, “Citizen Designer: Perspectives” by Helen Keller
- Visual brainstorm map
- Postcards a bit too impersonal and may worry family and friends rather than comfort
- Offering USB key with option to personalize flash cards and postcards
4A – Glass is Class
- Community website as public service announcement to convince people to reuse their glass jars
- Resources available to create your own label and tutorials on how to create cozies, etc…
- Information on reasons and research that proves why glass is a better option than plastic
- Interactive information page
- Promote re-using jars creatively and for health reasons
- Proactive campaign to spread the benefits of reusing glass jars
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